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FOR IMMEDIATE RELEASE
U.S. Air Force Awards Stottler Henke $750,000 Contract to Develop Intelligent
Adversary Modeling Tool to Create More Accurate Battle Simulations
Easy-to-use AI planning tool will enable smarter computer-generated forces and
characters in computer games
SAN MATEO, Calif., May 17, 2006 –
Seeking more accurate battle planning simulations, the
U.S. Air Force has awarded Stottler Henke Associates, Inc.
(www.stottlerhenke.com) a
$750,000 contract to develop an artificial intelligence (AI)-based intelligent adversary modeling
tool that can more realistically and dynamically portray the behaviors of opposing forces for
Course of Action (COA) analyses. Once completed, the tool, called MADCAP (Modeling
Adversaries for COA Assessment via Predictive Simulation), will also have applications in
commercial video game development, where increasingly advanced AI software is being used
to define more life-like character behavior.
The two-year contract was awarded to Stottler Henke by the U.S. Air Force Research
Laboratory in Rome, NY.
Like Stottler Henke’s SimBionic® and SimVentive™ simulation and game authoring tools,
MADCAP is designed for use by non-programmers. MADCAP will enable subject matter
experts -- such as military analysts and intelligence personnel -- who are not software
programmers to build models of how forces would react under specific battle scenarios, thus
making the outcomes of battle planning simulations more realistic and useful to U.S. military
commanders.
Similarly, game designers will be able to use MADCAP to imbue characters with clever behavior
which is not simply scripted and predictable, but adapts as the situation changes. As a result,
the game player’s experience will be more engaging and challenging.
"At Monolith Productions, our planning system was critical to the success of the AI for F.E.A.R.,
but it was a major development effort,” said Jeff Orkin, AI developer of Monolith’s popular
games F.E.A.R. and No One Lives Forever 2. “A tool like MADCAP could have dramatically
accelerated our AI development and provided designers with more control. I am convinced that
planning systems are the future for modeling character behavior, and MADCAP will give
developers a huge head start."
MADCAP enables simulation and game designers to develop goal-driven intelligent behaviors
using a two-tiered approach. SimBionic behavior transition networks enable game designers to
draw flowchart-like diagrams to specify decision-making logic for each game character. A
hierarchical task network planner then enables game characters to achieve their goals by
dynamically constructing plans from a library of plan fragments. These two reasoning methods
are tightly integrated, so they can be combined easily to build game characters and simulated
forces that think and act quickly yet strategically.
MADCAP has two core components: A visual editor to specify how the user wants opposing
(red) forces to act, based on an array of behaviors and tactics at their disposal (rather than
precise scripting of each step); and an engine that plugs into a simulation to control the red
forces during a COA analysis.
“MADCAP is a highly dynamic, goal-driven adversary modeling tool,” said Richard Stottler,
president of Stottler Henke Associates. “Once the user establishes a list of goals for the
adversary, the software will deliberate, assemble an action plan and modify it appropriately as
circumstances change. No other tool offers non-programmers such easy visual behavior
authoring, combined with sophisticated AI planning capabilities.”
Stottler Henke expects to deliver an initial version of MADCAP integrated into a designated Air
Force COA simulation in 2007. The company also plans to offer MADCAP capabilities in a
commercial product in 2007.
Founded in 1988, Stottler Henke Associates, Inc. applies artificial intelligence and other
advanced software technologies to solve problems that defy solution using traditional
approaches. The company delivers intelligent software solutions for education and training,
planning and scheduling, knowledge management and discovery, decision support, and software
development. Stottler Henke's clients include manufacturers, retailers, educational media
companies and government agencies. Stottler Henke received a
2004 "Brandon Hall Excellence
in Learning" award
for innovative technology. For the past three consecutive years, Stottler
Henke was named one of the "top 100" companies making a significant impact on the military
training industry by Military Training Technology magazine, and in 2005 received a Blue
Ribbon recognizing it as a company that leads the industry in innovation.
Web:
http://www.stottlerhenke.com.
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